Last Day on Earth: Survival Wiki
Screenshot 20180709-200354

Skull Crusher with Heavy Head modification

Weapon Modifications[]

These are used to increase the attributes of a melee weapons or guns.

Available 235 weapons modifications. 226 blueprints to find, 1 modification no blueprint required (AK-47 No Stock and The Dragunov Sight X8), 157 common modifications, 48 rare modifications, 35 extremely rare modifications, and 25 extremely rare mod , 15 available, 7 unavailable. with active skill

For craftable weapons only: once you save your preferred modifications, every time you craft a new copy of said weapon - it crafts already modified!

Statistic for every + and - Symbol[]

  • Every +/- Damage is +/-5% of base damage, rounded off to the nearest whole number.
  • Every +/- Critical Damage is +/-15% of base damage.
    • Base Critical Damage is +50% of base damage.
    • Exceptions:.
      • AK-47, FN Scar, Glock 17, and Winchester where it's only +/-10% of base damage.
        • Again, Except AK-47's Light Stock where it's only +5% of base damage.
      • Mini Uzi where it's only +/-5% of base damage.
        • Again, Except Drum Magazine and Double Magazine where it's only + 2.5% of base damage.
  • As a general guide every +/- Durability for guns is equal to 1-2% of base durability while for melee's it's 1-2 hits
    • The main exception seems to be the Mini Uzi which follows +/- 10%
  • Every +/- of Speed is +/-5% of base speed, rounded off to the nearest tenth.
  • Every +/- of Critical Chance is still unknown since it's almost impossible to compute.
    • Guess is around +/-5% for every +/- since 9 +'s Critical Chance will crit almost every other shot (or around 45-50% chance).
  • Every +/- of Stability is apparently still unknown, probably for the same reasons as Critical Chance

Errors in the game:

  • Billhook Blade for Machete:
    • Speed is only - not - -
  • Light Stock of Mini Uzi
    • Speed is +++ not ++
  • Improved Receiver and Vintage Receiver of Winchester
    • Damage is ++ not +
  • Muzzle Brake and Silencer of Winchester
    • Damage is ++++ not +++

NOTE: These don't include all Purple Modifications since they're hard to get BUT they include the Purple Modifications that arent in the game yet.

Blueprints - Not Implemented[]

All of these blueprints are listed as Extremely rare, but are currently unavailable in the game.

Spear - Rubber Handle (with active skill)

VSS Vintorez - Bipod (with active skill)

FN SCAR - Bipod (with active skill)

The Dragunov - Bipod (with active skill)

The Dragunov - Atpial 2 (with active skill)

Mini Uzi - Improved Sight (with active skill)

Mini Uzi - Sight x2 (with active skill)

Winchester - Reinforced Receiver (with active skill)

Winchester - Tactical Receiver (with active skill)

Skull Crusher - Gastank "Cause I can!" (With Active Skill)

Modifiable Weapons Table[]

Special ammunition recipes were linked to special events, and are not included in this table.

Ranged Weapons
Weapons (11) Mod Slots Total Mods (189) Common (104) Rare (35) Extremely rare (31) Extremely rare with active skill (11) Not Implemented (8)
Bow 4 14
Bow 3 2 1 - - -
String 4 2 1 - 1 -
Sight 4 3 - 1 - -
Quiver 3 2 1 - - -
Zip Gun 3 8
Chasis 4 2 - 1 1 -
Muzzle 2 2 - - - -
Grip 2 1 1 - - -
Glock 17 5 17
Magazine 3 2 1 - - -
Sight 4 2 - - 2 -
Muzzle/Silencer 4 2 1 1 - -
Shutter 4 2 1 1 - -
Laser 2 1 1 - - -
Mini Uzi 5 20
Magazine 4 2 2 - - -
Sight 4 1 - 1 - 2
Stock 4 2 1 1 - -
Muzzle/Silencer 4 3 1 - - -
Grip 4 2 1 1 - -
Winchester 5 20
Stock 4 2 1 1 - -
Receiver 4 2 - - - 2
Barrel/Muzzle 4 2 1 1 - -
Handguard 4 3 - 1 - -
Sight 4 2 1 1 - -
Shotgun 4 14
Ammo 3 2 1 - - -
Muzzle/Silencer 3 1 1 1 - -
Handguard 4 1 1 - 1 -
Sight 4 2 1 1 - -
M16 4 14
Magazine 4 3 1 - - -
Sight 4 2 - - 2 -
Muzzle/Silencer 4 3 - 1 - -
Laser 2 1 - 1 - -
AK-47 5 19
Magazine 3 1 1 1 - -
Sight 4 3 - 1 - -
Muzzle/Silencer 4 3 - 1 - -
Stock 4 3 - 1 - -
Laser/Attachment 4 2 - - 2 -
FN SCAR 5 18
Magazine 4 3 1 - - -
Sight 4 2 1 1 - -
Muzzle/Silencer 4 3 - 1 - -
Laser 4 3 - - 1 -
Handle/Bipod 2 - - 1 - 1
VSS Vintorez 4 17
Magazine 2 1 1 - - -
Sight 6 4 1 1 - -
Stock 3 2 1 - - -
Laser 4 2 - 1 - 1
Handle/Bipod - 1 - - 1 -
Dragunov 6 28
Magazine 1 - 1 - - -
Sight 9 5 2 2 - -
Muzzle/Silencer 7 3 2 2 - -
Handguard/Stock 5 1 2 2 - -
Laser 4 2 - 1 - 1
Handle/Bipod 2 - 1 - - 1
Melee Weapons
Weapons (8) Mod Slots Total Mods (74) Common (54) Rare (13) Extremely rare (1) Extremely rare with active skill (3) Not Implemented (3)
Spear 3 12
Pointer 4 3 1 - - -
Sidearm 4 3 1 - - -
Handle 4 3 - - - 1
Baseball Bat 2 8
Head 4 3 - - 1 -
Handle 4 3 1 - - -
Makeshift Bat 2 7
Plank 4 3 - - 1 -
Handle 3 2 1 - - -
Machete 2 10
Blade 6 4 1 - - 1
Handle 4 3 1 - - -
Cleaver 2 8
Blade 4 3 1 - - -
Handle 4 3 1 - - -
Metal Pipe 2 7
Head 4 3 1 - - -
Handle 3 2 1 - - -
Skull Crusher 2 10
Head 7 5 1 - - 1
Handle 4 3 1 - - -
Saw Blade Mace 3 12
Blade 4 3 - 1 - -
Holder 4 3 - - 1 -
Handle 4 3 1 - - -

List of materials (outdated)[]

To complete all 222 modifications (145 common, 41 rare, 26 extremely rare, 12 extremely rare with active skill) you will need:

Recipes by Weapon Mod[]

Warning (remove when fully updated)[]

Please note that the most of recipes here are old and outdated! They can be cheaper or more expensive than here. For the users sake, please, update the recipes!

Italic bold mod names are updated to the current game version (1.29.2) and fully correct, the outdated recipes are underlined. Any other one is "not confirmed".

Glock 17 modifications (17)[]

  1. Lightweight Magazine/COMMON MOD
  2. Comfortable Magazine/COMMON MOD
  3. Extended Magazine/RARE MOD
  4. Night Sight/COMMON MOD Verified v1.40.0
  5. Red Dot Sight/COMMON MOD
  6. Red Dot on Mount/EXTREMELY RARE MOD/Active ability: Leg Shot - slows the enemy down (5s)
  7. Close Red Dot Sight/EXTREMELY RARE MOD/Active ability: Powershot - stops the enemy and knocks them back (3s)
  8. Muzzle Brake/COMMON MOD
  9. Double Muzzle Brake/RARE MOD
  10. Long Muzzle Brake/COMMON MOD Verified v1.40.0
  11. Silencer/EXTREMELY RARE MOD
  12. Improved Shutter/COMMON MOD
  13. Lightweight Shutter/RARE MOD
  14. Modified Shutter/COMMON MOD
  15. Elite Shutter/EXTREMELY RARE MOD
  16. Red Laser/COMMON MOD
  17. Green Laser/RARE MOD

Mini Uzi modifications (20)[]

  1. Extended magazine/COMMON MOD
  2. Double magazine/COMMON MOD
  3. Drum magazine/RARE MOD
  4. Double drum/RARE MOD
  5. Collimator sight/COMMON MOD
  6. Improved Sight/EXTREMELY RARE MOD/Active ability: Rapid Fire - deals damage to all enemies in the attack radius
    • Crit. chance +++
    • Crit. damage ++
  7. Sight x2/EXTREMELY RARE MOD/Active ability: Controlled Burst - increases chances of critical damage
    • Damage +
    • Crit. chance +
    • Stability +++
  8. Sight x4/EXTREMELY RARE MOD
  9. Wooden stock/COMMON MOD
  10. Light Stock/COMMON MOD
  11. Reinforced stock/RARE MOD
  12. Tactical stock/EXTREMELY RARE MOD
  13. Muzzle Brake/COMMON MOD
  14. Long barrel/COMMON MOD
  15. Silencer/COMMON MOD
  16. Improved silencer/RARE MOD
  17. Grip/COMMON MOD
  18. Improved Grip/COMMON MOD
  19. Ergonomic Grip/RARE MOD
  20. Tactical upgrade/EXTREMELY RARE MOD

Shotgun modifications (14)[]

  1. Reloader/COMMON MOD
  2. Small Ammo/COMMON MOD
  3. Big Ammo/RARE MOD
  4. Muzzle Brake/COMMON MOD
  5. Silencer/RARE MOD
  6. Long Silencer/EXTREMELY RARE MOD
  7. Heavy Barrel/EXTREMELY RARE MOD/Active ability: Spread Shot - damages all enemies in the cone attack area
  8. Tactical Reloader/COMMON MOD
  9. Handled Handguard/COMMON MOD
  10. Light Handguard/EXTREMELY RARE MOD
  11. Bead/COMMON MOD
  12. Mechanical Sight/COMMON MOD
  13. Aperture Sight/RARE MOD
  14. Red Dot Sight/EXTREMELY RARE MOD

Winchester modifications (20)[]

  1. Improved Stock/COMMON MOD
  2. Vintage Stock/COMMON MOD
  3. Reinforced Stock/RARE MOD
  4. Tactical Stock/EXTREMELY RARE MOD
  5. Improved Receiver/COMMON MOD
  6. Vintage Receiver/COMMON MOD
  7. Reinforced Receiver/EXTREMELY RARE MOD/Active ability: Careful Shooting - weapon doesn't break when shooting
    • Damage ++
    • Speed ++
  8. Tactical Receiver/EXTREMELY RARE MOD/Active ability: Tactical Reload - increases shooting speed
    • Damage +
    • Durability +
    • Speed ++
  9. Improved Barrel/COMMON MOD
  10. Vintage Barrel/COMMON MOD
  11. Muzzle Brake/RARE MOD
  12. Silencer/EXTREMELY RARE MOD
  13. Improved Handguard/COMMON MOD
  14. Handguard with Cartridge Pouch/COMMON MOD
  15. Reinforced Handguard/COMMON MOD
  16. Tactical Handguard/EXTREMELY RARE MOD
  17. Mechanical Sight/COMMON MOD
  18. Vintage Sight/COMMON MOD
  19. Collimator Sight/RARE MOD
  20. Sight x8/EXTREMELY RARE MOD

AK-47 modifications (19)[]

  1. Double Magazine/COMMON MOD
  2. Extended Magazine/RARE MOD
  3. Large Magazine/EXTREMELY RARE MOD
  4. Mechanical Sight/COMMON MOD
  5. Red Dot Sight/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD
  8. Double Muzzle Brake/COMMON MOD
  9. Muzzle Brake Modified/COMMON MOD
  10. Flash Hider/COMMON MOD
  11. Handmade Silencer/EXTREMELY RARE MOD
  12. No Stock/(No Blueprint required)
    • Damage ++ (15 -> 16)
    • Crit. chance +
    • Durability --- (-17)
    • Stability --
    • Range ---
  13. Reinforced Stock/COMMON MOD
  14. Light Stock/COMMON MOD
  15. Tactical Stock/EXTREMELY RARE MOD
  16. Red Laser/COMMON MOD
  17. Green Laser/COMMON MOD
  18. Knife/EXTREMELY RARE MOD/Active ability: Piercing Blow - breaks through enemy's armor
  19. Grenade Launcher/EXTREMELY RARE MOD/Active ability: Grenade Throw - explosion damages all enemies in the attack radius

VSS Vintorez modifications (17)[]

  1. Extended Magazine/COMMON MOD
  2. Double Magazine/RARE MOD
  3. Red Dot/COMMON MOD
  4. Sight x2/COMMON MOD
  5. Sight x4/COMMON MOD
  6. Sight x4 with Collimator/COMMON MOD
  7. Sight x5/EXTREMELY RARE MOD
  8. Sight x8/RARE MOD
  9. Light Stock/COMMON MOD
  10. Stock with Cheek Pad/COMMON MOD
  11. Tactical Stock/RARE MOD
  12. Red Laser/COMMON MOD
  13. Green Laser/COMMON MOD
  14. Atpial 1/EXTREMELY RARE MOD
  15. Atpial 2/EXTREMELY RARE MOD/Active ability: Aimed Shot - deals critical damage to the enemy
  16. Handle/RARE MOD
  17. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods - deals critical damage to all the enemies on the line of attack. You can't move during this
    • Damage ++

FN SCAR modifications (18)[]

  1. Light Magazine/COMMON MOD
  2. Extended Magazine/COMMON MOD
  3. Drum Magazine/COMMON MOD
  4. Double Drum/RARE MOD
  5. Red Dot/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD
  8. Sight x8/RARE MOD
  9. Short Barrel/COMMON MOD
  10. Long Barrel/COMMON MOD
  11. Triple Muzzle Brake/EXTREMELY RARE MOD
  12. Silencer/COMMON MOD
  13. Red Laser/COMMON MOD
  14. Green Laser/COMMON MOD
  15. Atipial 1/COMMON MOD
  16. Atpial 2/EXTREMELY RARE MOD/Active ability: Staggering Shot - deals damage to all enemies on the line of attack
  17. Handle/EXTREMELY RARE MOD
  18. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods - deals critical damage to all the enemies on the line of attack. You can't move during this
    • Damage ++

M16 modifications (14)[]

  1. Extended Magazine/COMMON MOD
  2. Grip/COMMON MOD
  3. Double Magazine/COMMON MOD
  4. Drum Magazine/RARE MOD
  5. Red Dot/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD/Active ability: Leg Shot - slows the enemy down (5s)
  8. Sight x8/EXTREMELY RARE MOD/Active ability: Sniper shot - the bigger the distance to the enemy, the higher the damage
  9. Flash Hider/COMMON MOD
  10. Muzzle Brake/COMMON MOD
  11. Handmade Silencer/COMMON MOD
  12. Silencer/EXTREMELY RARE MOD
  13. Red Laser/EXTREMELY RARE MOD
  14. Green Laser/COMMON MOD

Zip Gun modifications (8)[]

  1. Bolt-action/COMMON MOD Verified v1.33.6
  2. Improved Bolt-action/COMMON MOD Verified v1.33.6
  3. Revolver/EXTREMELY RARE MOD Verified v1.33.6
  4. Improved Revolver/EXTREMELY RARE MOD/Active ability: Double Shot - shoots twice without a reload
  5. Handmade Muzzle Brake/COMMON MOD Verified v1.33.6
  6. Handmade Silencer/COMMON MOD Verified v1.40.0
  7. Reinforced Grip/COMMON MOD
  8. Comfortable Grip/RARE MOD

Dragunov modifications (28)[]

  1. Extended Magazine/RARE MOD
  2. Red Dot/COMMON MOD
    • Damage +
  3. Sight X2/COMMON MOD
    • Crit. Chance +
  4. Sight X3/COMMON MOD
  5. Sight X4/RARE MOD
    • Damage ++
    • Crit. Chance +
    • Speed --
  6. Sight X5/COMMON MOD
  7. Sight X6/COMMON MOD
  8. Sight X8/RARE MOD
    • Damage +
    • Crit. Chance +
    • Crit. Damage +++
    • Speed --
      • Given for free
  9. Sight X10/EXTREMELY RARE MOD
  10. Sight X17/EXTREMELY RARE MOD
  11. Muzzle Brake 1/COMMON MOD
  12. Muzzle Brake 2/COMMON MOD
  13. Elite Muzzle Brake/EXTREMELY RARE MOD
  14. Double Muzzle Brake/COMMON MOD
    • Damage +
    • Crit. Damage ++
  15. Flash Hider/COMMON MOD
  16. Improved Flash Hider/RARE MOD
    • Crit. Damage +++
    • Crit. Chance +++
    • Speed --
  17. Silencer/EXTREMELY RARE MOD
  18. Red Laser/COMMON MOD
  19. Green Laser/COMMON MOD
  20. Atpial 1/EXTREMELY RARE MOD
  21. Atpial 2/EXTREMELY RARE MOD/Active ability: Aimed Shot – deals critical damage to the enemy.
    • Damage ++
    • Crit. Chance ++
  22. Handle/RARE MOD
  23. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods – Deals critical damage to all the enemies on the line of attack. You can’t move during this.
    • Damage +++
    • Crit. Chance +
    • Weight +
  24. Aluminium Handguard/RARE MOD
  25. Tactical Handguard/EXTREMELY RARE MOD
  26. Light Stock/COMMON MOD
    • Damage +
    • Weight --
  27. Polymer Stock/RARE MOD
  28. Tactical Stock/EXTREMELY RARE MOD

Bow modifications (14) - Most of recipes are outdated[]

  1. Reinforced Bow/COMMON MOD
  2. Sport Bow/COMMON MOD
  3. Composite Bow/RARE MOD
  4. Twisted String/COMMON MOD
  5. Aramid String/COMMON MOD
  6. Polyethylene String/RARE MOD Verified v1.40.0
  7. Composite String/EXTREMELY RARE MOD/Active ability: Point Blank Shot - the smaller the distance to the enemy, the higher the damage
  8. Small Sight/COMMON MOD
  9. Big Sight/COMMON MOD
  10. Sight x2/COMMON MOD
  11. Laser Sight/EXTREMELY RARE MOD
  12. Extended Quiver/COMMON MOD Verified v1.40.0
  13. Sport Quiver/COMMON MOD
  14. Large Quiver/RARE MOD

Spear modifications (12)[]

  1. Spiked Pointer/COMMON MOD
  2. Metal Pointer/COMMON MOD
  3. Bone Pointer/COMMON MOD
  4. Bloodspiller/RARE MOD
  5. Sharpened Metal Sidearm/COMMON MOD
  6. Bone Sidearm/COMMON MOD
  7. Sidearm with Barbed Wire/COMMON MOD
  8. Sidearm Knife/RARE MOD
  9. Rope Handle/COMMON MOD
  10. Duct Taped Handle/COMMON MOD
  11. Rag Handle/COMMON MOD
  12. Rubber Handle/EXTREMELY RARE MOD/Active ability: Champion Blow - deals damage and stuns enemies in the attack radius

Baseball Bat modifications (8)[]

  1. Bat with Bolts/COMMON MOD
  2. Bat with Nails/COMMON MOD
  3. Lucille Bat/COMMON MOD Verified v1.40.0
  4. Slugger with Thorns/EXTREMELY RARE MOD/Active ability: Jagged Wounds - makes the enemy bleed
  5. Duct Taped Grip/COMMON MOD
  6. Leather Grip/COMMON MOD
  7. Heavy Grip/COMMON MOD
  8. Defensive Grip/RARE MOD

Makeshift Bat modifications (7)[]

  1. Plank with Nails/COMMON MOD Verified v1.33.6
  2. Plank with Barbed Wire/COMMON MOD
  3. Reinforced Plank/COMMON MOD Verified v1.33.6
  4. Facebreaker/EXTREMELY RARE MOD/Active ability: Powerful Strike - stops the enemy and kicks them back
  5. Handle with Tape/COMMON MOD Verified v1.33.6
  6. Reinforced Handle/COMMON MOD
  7. Heavy Handle/RARE MOD Verified v1.33.6

Machete modifications (10)[]

  1. Billhook Blade/COMMON MOD Verified v1.40.0
    • Damage + (30 -> 31) (sneak attack deals 94 since the it's ~31.5)
    • Crit. damage +
    • Durability -- (-2)
    • Speed -- (1.3 --> 1.2) (the data written on the game is incorrect it should be only 1 minus not 2 minuses)
  2. Kukri Blade/COMMON MOD
  3. Parang Blade/COMMON MOD
    • Damage + (30 -> 31 (34 when combined with Hunter Handle (sneak attack deals 104 since it's ~34.5))
    • Crit. chance +
    • Speed + (1.3 -> 1.4)
    • DPS: 39 -> 43.4 (46.2 when combined with Hunter Handle)
  4. Bone Cracking Blade/COMMON MOD
  5. Ripper Blade/RARE MOD
  6. Gut Hook Blade/EXTREMELY RARE MOD/Active ability: Tendon Rip - decreases enemy's attack speed
  7. Plastic Handle/COMMON MOD
  8. Carbon Handle/COMMON MOD
  9. Bone Handle/RARE MOD
  10. Hunter Handle/COMMON MOD

Cleaver modifications (8)[]

  1. Light Blade/COMMON MOD
  2. Sickle/COMMON MOD
  3. Slicer/COMMON MOD
  4. Tactical Butcher Knife/RARE MOD
  5. Reinforced Handle/COMMON MOD Verified v1.40.0
  6. Plastic Handle/COMMON MOD
  7. Metal Handle/COMMON MOD
  8. Hunter Handle/RARE MOD

Metal Pipe modifications (7)[]

Mod Stat change Requirements
Tincan with Nails
(common)
  • Damage + (26 -> 27 (29 when combined with Spiked Handle))
  • Crit. chance +
  • Durability -- (-2)
Saw Hatchet
(common)
  • Damage ++ (26 -> 29)
  • Crit. damage +
  • Range +
  • Durability -- (-2)
The Big One Bone
(rare)
  • Damage +++ (26 -> 30)
  • Crit. chance ++
  • Crit. damage ++
  • Range +
  • Durability --- (-4)
Faucet
(common)
  • Damage + (26 -> 27 (29 when combined with Spiked Handle))
  • Range +
  • Durability + (1)
  • DPS: 33.8 ->35.1
Balanced Handle
(common)
  • Durability + (1)
Reinforced Handle
(common)
  • Durability ++ (2)
Spiked Handle
(rare) Verified v1.40.0
  • Damage + (26 -> 27 (29 when combined with either Tincan with Nails or Faucet))
  • Durability +++ (4)

Skull Crusher modifications (10)[]

Mod Stat change Requirements
Armature Head
(common)
  • Durability + (1)
Light Head
(common)Verified v1.33.6
  • Crit. chance +
  • Crit. damage +
  • Speed ++ (0.7 -> 0.8)
  • Damage - (45 -> 43)
  • Durability -- (-1)
Heavy Head
(common)
  • Damage + (45 -> 47) [sneak attack deals 142 since it's ~47.25]
  • Durability + (1)
  • Speed -- (0.7 -> 0.6)
Steel Head
(common)Verified v1.40.0
  • Damage ++ (45 -> 50) [sneak attack only deals 148 since it's only ~49.5]
  • Durability + (1)
  • Speed - (0.7 -> 0.6)
BFH
(rare)
  • Damage ++ (45 -> 50) [sneak attack only deals 148 since it's only ~49.5]
  • Crit. chance +
  • Crit. damage +
  • Durability ++ (1)
  • Speed - (0.7 -> 0.6)
Gastank "Cause I Can!"
(extremely rare)
Active Skill - Ignition : Sets enemies on fire in an area
[CURRENTLY UNAVAILABLE MODIFICATION]
  • Crit. chance +++
  • Crit. damage +
  • Durability - (-1)
  • Damage --- (45 -> 38)
  • Speed - (0.7 -> 0.6)
Oak Handle
(common)
  • Durability + (1)
Iron Handle
(common)
  • Durability ++ (1)
Steel Handle
(common)
  • Durability +++ (2)
Carbon Handle
(rare)
  • Durability +++ (2) with BFH in total (+4) instead of (+3)
  • Crit. chance +
  • Crit. damage +

Saw Blade Mace modifications (12)[]

  1. Light Blade/COMMON MOD
  2. Persuader/COMMON MOD Verified v1.40.0
  3. Diamond Blade/COMMON MOD
  4. Diablo/RARE MOD
  5. Improved Holder/COMMON MOD
  6. Heavy Holder/COMMON MOD
  7. Crane/COMMON MOD Verified v1.40.0
  8. Engine/EXTREMELY RARE MOD/Active ability: Sawing - gives the enemy deep cuts, which increases damage from the attack
  9. Oak Handle/COMMON MOD
  10. Heavy Handle/COMMON MOD
  11. Steel Handle/COMMON MOD Verified v1.40.0
  12. Ergonomic Handle/RARE MOD Verified v1.40.0

Trivia[]

  • Introduced in Beta v.1.9
  • Added Winchester Weapon Modifications in Beta v.1.9.8
  • Added Mini Uzi Weapon Modifications in Beta v.1.11.1
  • Added 11 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.11.4
  • Added 4 more, total 15 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.11.8
  • Added 1 more, total 16 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.20.8
  • Changed Close Red Dot Sight/EXTREMELY RARE MOD/Active ability: Paralyzing Shot to Active ability: Powershot in Beta v.1.11.8
  • All weapon mods currently can be obtained from Weapon mod blueprint and its variation. With the exception of EXTREMELY RARE MOD/Mod with active skill and Mini Uzi's Ergonomic Grip/RARE MOD and Bow's Small Sight/COMMON MOD
  • With the first rerelease of Commune in the Event Calendar Events, when improving your rewards that contained a Skull Crusher or Winchester for 75 coins within the first hour, you got the unavailable Blue Head/EXTREMELY RARE MOD and Golden Reciever/ EXTREMELY RARE MOD for said weapons.
  • Currently the AK-47 is the only weapon that can have all extremely rare modifications attached to it.