Last Day on Earth: Survival Wiki
(Adding categories)
No edit summary
Tag: Visual edit
Line 1: Line 1:
This is a glitch appears in previous version till present. (version 1.11.3)
+
This is a glitch appears in previous version till present. ([[Version History|Beta v.1.11.3]])
   
This happens when you are chased with a random enemy, you enter in a room and stand next to a thin wall while you are also next to the entrance.
+
This happens when you are chased with a random enemy, you enter in a room and stand next to a thin wall while you are also next to the entrance.
   
This glitch appears often in Motel and Bunker Alfa. The reason of this trick appears might because enemies attack player automatically (for sure it's automatically) in their attacking range, and if you stand next to the wall and the entrance, the enemies will start attacking you from the another side of the wall, since the game system determines this as "the zombie is hitting the wall, not the player." You won't receive any damage, but you couldn't cause any damage either.
+
This glitch appears often in [[Motel]] and [[Bunker Alfa]]. The reason of this trick appears might because enemies attack player automatically (for sure it's automatically) in their attacking range, and if you stand next to the wall and the entrance, the enemies will start attacking you from the another side of the wall, since the game system determines this as "the zombie is hitting the wall, not the player". You won't receive any damage, but you couldn't cause any damage either.
   
From those description above, this wall trick seems like an useless bug, but you can use it to immune damage from the enemies especially Frenzied Giant, and you can move and deal damage after the enemies attacked and move back before the enemies try to attack you again.
+
From those description above, this wall trick seems like an useless bug, but you can use it to immune damage from the enemies especially [[Frenzied Giant]], and you can move and deal damage after the enemies attacked and move back before the enemies try to attack you again.
   
Theoretically, you can use this trick to kill a Frenzied Giant with melee weapons, but if you make a mistake, you might receive damage from the enemies. And the amount of the enemies you need to deal with, the player's attacking speed, the player's attacking range and the enemy's attacking speed will affect the chance you immune damage.(or receive)
+
Theoretically, you can use this trick to kill a [[Frenzied Giant]] with melee weapons, but if you make a mistake, you might receive damage from the enemies. And the amount of the enemies you need to deal with, the player's attacking speed, the player's attacking range and the enemy's attacking speed will affect the chance you immune damage. (or receive)
 
[[Category:Tricks]]
 
[[Category:Tricks]]

Revision as of 16:13, 9 January 2019

This is a glitch appears in previous version till present. (Beta v.1.11.3)

This happens when you are chased with a random enemy, you enter in a room and stand next to a thin wall while you are also next to the entrance.

This glitch appears often in Motel and Bunker Alfa. The reason of this trick appears might because enemies attack player automatically (for sure it's automatically) in their attacking range, and if you stand next to the wall and the entrance, the enemies will start attacking you from the another side of the wall, since the game system determines this as "the zombie is hitting the wall, not the player". You won't receive any damage, but you couldn't cause any damage either.

From those description above, this wall trick seems like an useless bug, but you can use it to immune damage from the enemies especially Frenzied Giant, and you can move and deal damage after the enemies attacked and move back before the enemies try to attack you again.

Theoretically, you can use this trick to kill a Frenzied Giant with melee weapons, but if you make a mistake, you might receive damage from the enemies. And the amount of the enemies you need to deal with, the player's attacking speed, the player's attacking range and the enemy's attacking speed will affect the chance you immune damage. (or receive)