
The interface of the Supply event.
Supply is an event that was first introduced during Season 15. Since Season ?, it was reintroduced as a recurring event that appears the last 10 days of each season.
Mechanics[]
In the span of 6 hours, a delivery will arrive to the player. The worth of the cargo can be upgraded by increasing Cargo Points through killing Zombies. Once the 6 hours is done or skipped, the player may select one of the three rewards given. The two unselected rewards will be stashed in a storage, where it can stash up to 9 items it can be claimed by paying 75 coins. When skipping a cargo, it will cost coins scaling from the time left before it is delivered (The closer it is to being delivered, the lower the cost)
There are four tiers of value of the cargo. Common, Worthwhile, High-Value, and the Extremely Valuable Cargo. Each of them except the Common Cargo requires certain amount of points to reach. As shown below:
- Common - 0
- Worthwhile - 250
- High-Value - 750
- Extremely Valuable - 1500
Each of the cargo has different rewards, with the higher ones containing generally better rewards. All of the cargo will always show one of the items to the player.
Whenever a delivery is done, another one cannot initiate until the player has claimed the reward, whenever the season ends before the supply gets delivered, it cannot be claimed. But the storage's contents is permanently kept until the player purchases it in the next arrival.
Control Points[]
Control Points are earned by killing zombies, whereas the amount of points granted depends on the type of zombie killed, Control Points are the main factor on the Cargo's quality, requiring certain milestones to upgrade the cargo to get better loot once arriving. The player can only stack the points during the delivery, once the delivery is over it cannot stack. There are several entities that cannot produce control points. Including:
- Summoned Zombies (Through death or by ability)
- Blackport PD Arena Zombies
- Horde
- Survivors / Raiders
- Machines and Object Entities
- Wild Animals
Some Zombies in certain locations also give different amounts of points compared to their normal counterparts. This is the case in Bunker Alfa.
Zombie | Control Points per kill | Location |
---|---|---|
The blind one | 200 | Bunker Alfa |
Roaming Zombie | 2 | Everywhere |
Roaming Zombie | 4 | Bunker Alfa |
Fast Biter | 4 | Everywhere |
Fast Biter | 7 | Bunker Alfa |
Fast Biter (120 HP) | 10 | Highway |
Toxic Spitter | 6 | Everywhere |
Toxic Spitter | 8 | Bunker Alfa |
Floater Bloater | 12 | Everywhere |
Floater Bloater | 16 | Bunker Alfa |
Toxic Abomination | 17 | Everywhere |
Toxic Abomination | 19 | Bunker Alfa |
Weeper | 50 | Motel |
Frenzied Giant | 31 | Basements, Bunker Alfa, Destroyed convoy, Port Sewer |
Exploder | 19* | Bunker Alfa |
Exploder | 24* | Abandoned Factory |
Rotten Yokel | 8 | Crooked Creek Farm |
Savage Giant | 13 | Crooked Creek Farm |
Infected Bull | 16 | Crooked Creek Farm |
Ravager | 150 | Crooked Creek Farm |
Zombie Officer,
Zombie Officer (armored) |
6 | The Highway, Blackport PD |
Hungry Chomper | 12 | The Highway, Blackport PD |
Hungry Chomper | 4 | Transport Hub |
Jailbird | 4 | Blackport PD |
Brawler | 12 | Blackport PD |
Riot Zombie | 9 | Blackport PD |
Explosive Zombie | 6* | Blackport PD |
Fast Rotter | 6 | Basements, Transport Hub |
Sailor | 4 | Transport Hub |
Midshipman | 12 | Transport Hub |
Pale Zombie | 7 | Transport Hub |
Smasher | 10 | Transport Hub |
Toxic Darter | 12 | Bunker Bravo, Port Sewer, Transport Hub |
Acid Melter | 12 | Bunker Bravo, Genesis Laboratory, Transport Hub |
Carrion | 12 | Transport Hub, Port Sewer |
Swamp Zombie | 5 | Swamp Forest, Wild Bogs, Port Sewer |
Swamp Bloater | 15 | Swamp Forest, Wild Bogs, Port Sewer |
Merman | 16 | Port Sewer |
Crawler | 4 or 1 | Port Sewer |
Berserker | 31 | Port Sewer |
Lurker | 40 | Port Sewer |
Cocoon | 24 | Port Sewer |
Toxic Spewer | 36 | Basements, Bunker Bravo |
Butcher | 82 | Transport Hub |
Timmy the Bloat | 15 | Limestone Cliffs |
The Deadface | 5 | Limestone Ridge |
Sgt. Kowalski | ? | Pine Bushes |
Dead Martin | ? | Pine Bushes |
Fifty-Two-Mike | 15 | Limestone Spires |
Crowd Zombie | 2 | Home, Infected Forest |
Spore Runner | 5 | Genesis Laboratory |
Scientist | 5 | Genesis Laboratory |
Screamer (Bunker Bravo) | 23 | Genesis Laboratory, Bunker Bravo |
Acid Melter | 17 | Genesis Labarotory |
Groaner | 5 | Genesis Labarotory, Dead Island |
*Can only get points if killed before exploding
Note: The list is not complete, there are many zombie types all around.
Supply Rewards[]
The player can choose one of the three randomly generated rewards from the supply, the other two unselected rewards go to the stash and can be claimed for 75 coins. Up to 9 items can go to the stash.
Common | Worthwhile | High-value | Extremely Valuable |
---|---|---|---|
|
|
|
* The item shown as a reward is always the torso part, regardless what part of the set actually arrives. Only one of the armor set will only be selected whenever getting it.
Note: The list may not be complete, the amounts may have a range. The linked items were verified as for the current version (Season 62).