Last Day on Earth: Survival Wiki
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Last Day on Earth: Survival Wiki

Information

The Laboratory was introduced in Beta v.1.17.11

In order to gain access to the Lab, you have to get the power back on and access the lower floors. The reactor, which you must’ve noticed at the entrance, will help you with that. Reviving the reactor requires organic resources, Seaweed, Plant Fiber, Carrots, Seeds, Edible Mushroom, Corn Seeds, Corn, Berry, Sprout.


The Laboratory resets 48 hours after it is entered.


Note:Port Sewer & The Laboratory share the same timer.

Sectors

Sector A1

Sector A1 is a greenhouse compartment with trees, spores and monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps.

Sector A2

Sector A2 is a Technical compartment with monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Toxic Spewer, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps.

Sector B1

Sector B2 is a cryogenic laboratory. The most important thing to remember here is to keep warm. Stay close to heat sources. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer,screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions

Sector B2

Sector B2 is continuing the cryogenic laboratory, Remember to keep warm. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer,screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Corrupted CEO. Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions

Laboratory Bosses:

Sector A1 : Necrotic hybrid drops : 3-5 Key card A, 3-5 Catalyst and 2-3 Big Bones

Sector A2 : Carrion MK VII drops : 3-5 Key card A , 3-5 Fragments of titanium armor suit , 1 Energy cell, 2-3 Hydraulic parts

Sector B1 : Icebreaker drops: 4-5 Key card B, 1-2 Catalyst, 1-2 Acid, 1-2 Air Filter, 3 Big Bones, 1 Gas Cylinder,

Sector B2: Blight MK VII drops: 4-5 Key card B, 4-5 Fragments of titanium armor suit, 2-3 Hydraulic parts, 1 Energy cell 1 cog and 2-3 Factory Parts ( also with hardmode items)



Completing Sector B2 , you have reached the highest reputation possible and unlocked the Janitor plus hard mode or the laboratory.


Perks

Jagged wounds : every third attack with an edged weapon causes the target to bleed for 10 seconds

Executioner: Enemies with less than 15% of health take 1.5% times more damage from firearms

Killer Instinct: the first hit with an edged weapon makes the target bleed for 10 seconds, you have to be in stealth mode (sneak attack)

Strong Immune System : Immunity to disease effects [Immune to bleed, hazard but stun and toxic, acid still affects]

Exhaustion: Enemies deal 15% less damage with melee hits

Closed valve: Shuts down the influx of spores in the sector

All In : Immunity to all Negative effects, but your body won't be saved after dying

Predator: you restore 20 health by killing an enemy

Iron Head: immunity to stun effects

Pass: Raises your security clearance level and allows you to use senior staffs rooms

Disinfection: Reduces enemies health in the sector by 15% Doesn't work on bosses

Restoration: Opens access to the labs wall-mounted devices that restore your health

New Rules: Deactivates all the traps in the lab and deals damage to all nearby enemies. doesn't work on bosses

Thorns: Your attacker takes retaliatory damage equivalent to your armor for every successful attack. doesn't work on bosses

Agility: Enemies attacks can miss you

Emergency Button: Disables all the traps in the lab. Doesn't work on bosses

Unbreakable: You can't lose more than 25% of your maximum health from a melee hit. Doesn't work on bosses

Sprinter :when the sprint ability is active the amount of incoming melee damage is reduced by 90%

Friend or Foe Enemies ignore you until you start attacking or get too close to them Doesn't work on bosses

Trivia

New sectors and perks added in Beta v.1.18.3

Two new bosses added in Beta v.1.18.3

Some perks revised in Beta v.1.18.3

Three new types of key cards and storages introduced in Beta v.1.18.3

A new enemy type introduced in Beta v.1.18.3

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