- Healing is possible with Bandages, First Aid Kit or by eating food.
- If hunger or thirst reaches 0, a player will take 2 damage per second.
- If both hunger and thirst reach 0, damage won't stack it's still going to be 2 per second.
- Health will be fully restored when you level up, same happens when you revive.
- When wearing armor it doesn't increase health, but it reduces taken damage.
- Cleanliness doesn't affect your health.
- You can see your health in the top left corner by the player name.
- Checking health is also possible by opening your inventory, which is the only way to see it when in Global Map view.
- Bandages: Heals 40 Health. Can be improved with the Medic skill, up to a maximum of 44 Health per Bandage.
- First Aid Kit: Heals 100 Health. In terms of health recovery, Bandages are more cost efficient but less can be carried at a time.
- Anti-Radiation Pills: Restores maximum Health. Also recovers 50 points of Radiation damage.
Healing from Food was changed in Beta 1.16.5. Food no longer heals instantly; it now heals a flat amount over time. Some data will need to be gathered and confirmed.
Using food items from the inventory while on the Global Map will result in instant healing.
- Berry: Heals 3 per second for 3 seconds, a total of 9 Health. Instant healing 9 Health.
- Canned Food: Heals 5 per second for 4 seconds, a total of 20 Health. Instant healing 20 Health.
- Juicy Steak: Heals 5 per second for 5 seconds, a total of 25 Health. Instant healing 25 Health.
- Jerky: Heals 5 per second for 4 seconds, a total of 20 Health. Instant healing 20 Health.
- Carrot Stew: Heals 5 per second for 4 seconds, a total of 20 Health. Instant healing 20 Health.
- Raw Meat: Heals 4 per second for 2 seconds, a total of 8 Health. Instant healing 8 Health. Can be improved with the Glutton skill.
- Carrot: Heals 4 per second for 4 seconds, a total of 16 Health. Instant healing 16 Health.
Not yet Tested
Values calculated with Bruiser skill at maximum.
Other Healing Methods
- Homebody skill: Healing over time while at base. Gain 5 Health over a period of time until at full Health. Rate of healing is based on level of skill. This skill is a solid investment to prevent waste of food while at base.
- Level 1: Heal to max over 10 minutes
- Level 2: Heal to max over 8 minutes
- Level 3: Heal to max over 6 minutes
- Level 4: Heal to max over 4 minutes
- Level 5: Heal to max over 2 minutes
- Self-Healing skill: Healing over time anywhere. Has a cool down period that winds down even when not ingame or in zone. When used, heals to max Health by 10 Health per second. Can be used to great effect when low on Health in locations such as the Bunker, but cannot be relied upon to save your life when taking major damage.
- Heals to max Health based on your total Health. For example, if you have 100 Health max and are currently at 30 Health, the skill will attempt to heal 10 Health at a time until maxed. If damage is taken during this time, the healing will only max out at 10 "charges" times 10 Health regained; a max of 100 but a net total of 130. This may result in leaving you with less than max Health if damage is taken during healing.
- If Health is a number not divisible by 10, the difference will be recouped with one of these "charges" when max Health is reached as long as at least one charge remains. For example, if you have 100 Health max and are currently at 35 Health, of the 10 possible charges, 7 will be used. 6 will heal for 10, the last will heal for 5 Health.
- Even if max Health is greater than 100 (with the Bruiser skill), the maximum number of these charges is 11.