- “Set of tools for crafting and assembling weapon modifications.”
- —Blueprint description
"Set of tools for crafting and assembling weapon modifications"
- “One day will come in handy”
- —Gunsmith Bench description after Beta v.1.8.2
Prior to Beta v.1.8.2, the Gunsmith Bench was used to dismantle firearms for Weapon Parts. After Beta v.1.8.2 and the introduction of the Recycler, the active Gunsmith Bench was temporarily disabled while the developers worked to develop a new gun modification game mechanic.
In Beta v.1.9, the Gunsmith Bench's mechanics has been changed to weapon modification and crafting, which includes most melee weapons as well. The larger table of the Gunsmith Bench allows the player to attach/detach finished weapon attachments or modifications and also preview weapon stats, while the smaller table allows the player to craft the weapon attachments and modifications. Once a modification is finished, it may be attached/detached to its corresponding weapon for free and an unlimited number of times, but detaching an unlearned weapon modification cannot be undone.
Note: The Developers changed the required materials in version Beta v.1.9.4, thus making it easier for players to finalize Gunsmith Bench.
Note: The Developers changed the required materials in version Beta v.1.9, thus making it easier for players to finalize Gunsmith Bench. However, if you've already invested some resources into the old crafting requirements, they will be lost.
- Placement: Plank Floor (lvl.2)
- Grid Size: 2x2
- Max: 1
- Orientation: 2 positions
Modifiable Weapons Table
|Weapons (18)||Types||Number of modifications (235)||Common (145)||Rare (41)||Extremely rare (25)||Mod with active skill (23)|
|Saw Blade Mace||3||12||9||2||-||1|
If you change an unlearned mod, you won't be able to set it again
Stats are the specifications of a weapon or tool. You can view stats in your Player UI/Inventory and the larger table of the Gunsmith Bench. Keep in mind that the graph stats on the Gunsmith Bench weapon viewing do not measure weapon stats in comparison to other weapons or tools, but measures how much its stats can be improved or worsened.
Damage: Refers to the damage of the weapon or tool. Bonus damage from modifications/attachments cannot exceed 50% of the weapon's base damage.
Speed: Rate of attack interval measured by attacks per second.
Durability: Longevity of a weapon or tool.
Crit. Chance: Chance to deal extra damage that is calculated by crit damage. In Beta v.1.9, crit chance has been made innate in all weapons that can be modified; before the said patch, crit chance could only be obtained through events, unique weapons, and Wall. Sector 7's missions. In Beta v.1.9.2, crit chance has been removed on unmodified weapons. It is unclear whether crit chances are lowered on enemies with higher defense, but the chance to crit on enemies is definitely lowered in Bunker Alfa's Hard Mode.
Crit. Damage: The amount of extra amage dealt in crit procs. Note: In Beta v.1.9.2 the crit damage has been nerfed to a base calculation of (weapon damage)*1.5 from a previous (weapon damage)*2. Bonus crit damage from modifications/attachments in addition to the base crit damage calculation could not exceed (weapon damage)*3.
Stability: A stat unique to automatic firearms added in Beta v.1.9 which decides the chance of hitting your target. The higher this value is, the less base chance of missing, the longer it takes for the miss chance to peak, and less peak percentage of missing. It is unclear whether it also decreases the time for a gun to recover from its peak miss chance. It also is harder for automatic weapons to hit enemies with higher defense. Note: Each automatic firearm has a different base and peak stability stat, except for the minigun, which cannot miss.
Range: The maximum distance a weapon is able to hit an enemy. This stat does not affect stability for automatic weapons.
Noise: Amount of noise made by a weapon. This stat only has a tangible effect on Raids and does not affect any other aspects of the game. It is also possible to have a firearm equipped with a silencer make noise in Raids due to having a modification/attachment that increases noise (albeit the audio stays the same).
Weight: Refers to how heavy a weapon is. Since Beta v.1.9, all weapons have weight while being carried, although some are too light to have a tangible effect.
Old craft before Beta v.1.9
- Placement: Stone Floor (lvl.3)
- 20 Aluminium Plate
- 20 Wrench
- 20 Wiring
- 5 Hammer
- 4 Chest
- 20 Duct Tape
- 30 Aluminium Bar
- 15 Steel Plate
- 20 Rubber Parts
- 50 Bolts
- 1 Glock 17 gives 1 Weapon Part -> 1 hour
- 1 M16 gives 1 Weapon Part -> 1 hour
- 1 AK-47 gives 1 Weapon Part -> 1 hour
- 1 Shotgun gives 1 Weapon Part -> 1 hour
- 1 VSS Vintorez gives 1 Weapon Part -> 1 hour
Note: Used guns garner the same amount of output, so it is best to recycle guns that are close to breaking.
Also, only the unmodified weapon can be disassembled. Modified weapons cannot be disassembled such as Modified Glock 17.
- Changed design in Beta v.1.5.4
- Added in Beta v.1.9, 8 Adhesive on crafting.
- It is the only other single structure in the game which has several, separately functioning parts alongside Dog Crate.
- There is a Gunsmith Bench located in the second level of Bunker Alfa, in the room where you could find the Specialist, although it's only the assembly table.
- The level required to unlock Gunsmith Bench decrease in Beta v.1.9 and again in Beta v.1.9.4
- Before Beta v.1.9
- Before Beta v.1.9.4
- Added Winchester Weapon Modifications in Beta v.1.9.8
- Added Mini Uzi Weapon Modifications in Beta v.1.11.1
- Added Save and Load buttons in Beta v.1.11.4