Last Day on Earth: Survival Wiki
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Information

The Laboratory was introduced in Beta v.1.17.11

In order to gain access to the lower floors of the Lab, you have to get the power back on. The reactor, which you must’ve noticed at the entrance, will help you with that. Powering the reactor requires organic resources, Seaweed, Plant Fiber, Carrots, Seeds, Edible Mushroom, Corn Seeds, Corn, Berry, Sprout.


Its said that the Electronics lab and Pipes could be found in the Genesis Laboratory in their description, but there is no known location for them currently.

The Laboratory resets 48 hours after it is entered.

Note: Port Sewer & The Laboratory share the same timer.

Special Items

There are a few new items obtainable in the Genesis Laboratory and they are the following

Main floor

The main floor consists of 6 rooms: The Lobby, Storage room, Bio Reactor, Seaweed Farm, Cafeteria, and the Showers.

On one wall of The Lobby there is a "Ad" for the Heavy Equipment set in the store for 24.99 USD.

On one wall of the Storage Room there is 4 storage containers that are A1 B2 A1+ and B2+.

Sitting on the benches in the storage room is Ava where you can level up your laboratory reputation.

Inside the Bio reactor room is where the Alpha Awakener is, positioned directly on top of the Bio Reactor, there is also a terminal to activate the buildings Security Protocol where all zombies have armor and only Genesis issued weapons can penetrate the armor. there is also a Perks and Threats table where you can add new Perks to your player and remove Threats while moving throughout the underground areas, Reminder that they are only activated inside of the Laboratory.

Inside of the Seaweed farm consists of the Farm itself that needs to be built and requires 6 Air Filters, 2 Heat Sensors, 20 Wires, 10 catalysts, 6 Hi-Tech Components, 40 Rope, 10 light bulbs, 20 Cement, 6 Energy cells, and 2 pumps. There is also a Modifications Table in the Seaweed farm as well.

Second floor Sectors

Sector A1

Sector A1 is a greenhouse compartment with trees, spores and monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps. The Necrotic Hybrid mini-boss is inside of a room in this sector

Sector A2

Sector A2 is a Technical compartment with monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Toxic Spewer, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps. And at the end of the sector you have to fight the Carrion VII

Sector B1

Sector B2 is a cryogenic laboratory. The most important thing to remember here is to keep warm. Stay close to heat sources. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer, Screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions. And inside of another room there is the Icebreaker

Sector B2

Sector B2 is continuing the cryogenic laboratory, Remember to keep warm. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer, Screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Corrupted CEO. Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions. in the final room of this sector is the Final Boss, the Blight MK VII

Laboratory Bosses:

Sector A1 : Necrotic hybrid drops : 3-5 Key card A, 3-5 Catalyst and 2-3 Big Bones

Sector A2 : Carrion MK VII drops : 3-5 Key card A , 3-5 Fragments of titanium armor suit , 1 Energy cell, 2-3 Hydraulic parts

Sector B1 : Icebreaker drops: 4-5 Key card B, 1-2 Catalyst, 1-2 Acid, 1-2 Air Filter, 3 Big Bones, 1 Gas Cylinder,

Sector B2: Blight MK VII drops: 4-5 Key card B, 4-5 Fragments of titanium armor suit, 2-3 Hydraulic parts, 1 Energy cell 1 cog and 2-3 Factory Parts ( also with hardmode items)


Completing Sector B2, you have reached the highest reputation possible and unlocked the Janitor, plus hard mode of the laboratory.

Floor 3

Inside of floor 3 is a Janitor who wants you do use the Trolley, but the Trolley needs Processors to be completed so its unavailable.

On the "Subway" tracks there is a subway train on the opposite tracks of the Trolley, with zombies crawling out from under of the subway train.

Perks

There are three kinds of perks in the lab. Standard perks available from the very beginning, upgraded standard perks, and rare perks. Upgraded standard perks and rare perks are earned by improving your Lab reputation.

Unless noted otherwise, Perks do NOT work on Bosses!

Standard Perks and Upgrades

Agility
  • Enemy melee attacks can miss you
  • Upgrade: Pending for test
Air Cleaner
  • Zombies will no longer come out of ventilation shafts
  • Upgrade: Pending for test
All In
  • Immunity to all negative effects, but body won't be saved after dying.
  • Upgrade: Pending for test
Autonomy
  • You no longer get hungry or thirsty in the lab
  • Upgrade: Also no longer becoming smelly in the lab
Closed valve
  • Shuts down the influx of spores in the sector(A1)
  • Upgrade: Pending for test
Desinfection
  • Reduces enemies health in the sector by 15%. Doesn't work on bosses
  • Upgrade: Reduces enemies health in the sector by 25%. Doesn't work on bosses
Emergency Button
  • Disables all the traps in the entire lab
  • Upgrade: Pending for test
Executioner
  • Enemies with less than 15% of health take 1.5 times damage from firearms
  • Upgrade: Enemies with less than 15% of health take 1.75 times damage from firearms
Exhaustion
  • Enemies deal 15% less damage with melee hits
  • Upgrade: Pending for test
Friend or Foe
  • Enemies ignore you until you start attacking or get too close to them
  • Upgrade: sometimes allows you to attack zombies without alerting other nearby zombies
Iron Head
  • Immunity to stun effects
  • Upgrade: Pending for test
Jagged wounds
  • Every third attack with an edged weapon causes the target to bleed for 10 seconds (5 damage per second, ignoring armor. Doesn't work in Hard Mode.)
  • Upgrade: Every third attack with an edged weapon causes the target to bleed heavily for 10 seconds (Maybe doesn't work in Hard Mode.)
  • Pending for test: specific effects after upgrade
  • Pending for test: whether the upgraded version works in Hard Mode
Killer Instinct
  • The first hit with an edged weapon in stealth mode (sneak attack) makes the target bleed for 10 seconds (5 damage per second, ignoring armor. Maybe doesn't work in Hard Mode.)
  • Upgrade: Sneak attack makes the target bleed strong for 10 seconds (10 dmg per second, total of 100 dmg, ignoring armor)
Lights out
  • Cuts the electricity in the sector(A2)
  • Upgrade: Pending for test
New Rules
  • Deactivates all the traps in the lab and deals damage to all nearby enemies
  • Upgrade: Deals GREAT damage to all nearby enemies
Pass
  • Allows access to 1 secure room per sector, containing an extra box of standard loot
  • Upgrade: Loots inside are increased
Predator
  • You restore 20 health by killing an enemy
  • Upgrade: You restore 40 health by killing an enemy
Restoration
  • Opens access to the labs wall-mounted devices that restore your health
  • Upgrade: Also removes negative effects like bleeding or biohazard
Second Chance
  • When your health drops below 5%, you can partially restore it by killing an enemy
  • Upgrade: When your health drops below 10%, you can completely restore it by killing an enemy
Sprinter
  • When the sprint ability is active the amount of incoming melee damage is reduced by 90%
  • Upgrade: The cooldown of the ability is also shorter
Strong Immune System
  • Immunity to bleed, disease, hazard effects (Stun, toxic, and acid effects still work on you)
  • Upgrade: Pending for test
Thorns
  • Your attacker takes retaliatory damage equivalent to your armor for every successful attack (Reduced to 1 damage in Hard Mode)
  • Upgrade: Pending for test
Unbreakable
  • You can't lose more than 30% of your maximum health from a melee hit
  • Upgrade: You can't lose more than 25% of your maximum health from a melee hit
Well Fed
  • When hunger and thirst are both above 90, gain 10% boost to all damage
  • Upgrade: When hunger and thirst are both above 80, gain 15% boost to all damage
Unexpected
  • The first hit with a blunt weapon now stuns the target for 5 seconds. You have to be in stealth mode (Saw Blade Mace not working)
  • Upgrade: Increases stun duration to 15 seconds
Last Stand
  • When your helth is below 20%, your damage dealt increases by 15%
  • Upgrade: Pending for test
Gunsmith
  • You can use weapon active skill more often
  • Upgrade: Active weapon skills can be used twice within 30 seconds
Plague
  • Zombies heal effectiveness is cut in half. Doesn't work on bosses
  • Upgrade: Pending for test

Rare Perks

Giant killer
  • You take less damage in a boss fight. If yyou are hit by a boss, your damage increases for 20 seconds
  • Bosses attacks do 15% less damage and when you get hit you deal 15% more damage for 20 seconds
Confidence
  • With every NEW sector, your damage dealt and efficiency of medical supplies will increase by 3%(up to a maximum of 12%)
Toxic Avenger
Treasure
  • A rare monster appears in either sector B1 or B2(often B2)
  • Drops some Key-Card B and other minor items
Action Hero
  • Your firearms won't miss anymore(assult rifles will always hit)

Threats

With every start of the Lab four threats are randomly chosen and one will activate for each sector the player enters, making the enemies more difficult to beat

Some threats may be avoided using the terminal near the bioreactor on Floor 1. But keep in mind that other threats will appear more often if some are disabled!

Bloodlust
  • Enemies' damage increased by 0.5% for every missing percent of their health
Leech
  • Enemies' attacks restore 10-25 of their health points
Nemesis
  • Enemies can aviod fatal damage and restore 10% of health
Tenacity
  • Enemies' armor is increased by 15%
Vitality
  • Enemies' maximum health is increased by 15%
Lethality
  • Enemies' damage is increased by 15%
Awareness
  • Enemies will notice you even in stealth mode
New dangers
  • New types of enemies appear in the sector

Trivia

New sectors and perks added in Beta v.1.18.3

Two new bosses added in Beta v.1.18.3

Some perks revised in Beta v.1.18.3

Three new types of key cards and storages introduced in Beta v.1.18.3

A new enemy type introduced in Beta v.1.18.3


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