Information

Armor Points / Armor Rating, or what is commonly known as Defence, reduces damage taken from attacks.

Armor is an Item type players can equip.

Armor can be crafted or found as loot.

Armor cannot stack. Its effects are only active when placed in the appropriate body slot: Head, Torso, Legs, and Feet. When equipped, each piece of armor will change the character's appearance accordingly.

Armor durability decreases as the player takes damage from attacks.

Damage Reduction, Damage Taken, and Armor Points

Damage Reduction is the Percent Damage mitigated by the Armor at the cost of its Durability.

Damage Reduction is calculated as:

  • Total Armor Points / ( Total Armor Points + 50 / 3 )
  • or A / ( A + 16.667)

Damage Taken is computed as 100% minus Damage Reduction.

  • Note: Damage Taken is always rounded to the nearest Whole Number

To compute or estimate Enemy/Zombie's Armor, this formula is used:

Set Name Tier Total Armor Points Damage Reduction Damage Taken
Normal Clothes 1 8 32.43% 67.57% ~ 68%
Hazmat Suit 1.25 (Special) 10 37.50% 62.50% ~ 63%
Reinforced Normal Clothes 1.5 12 41.86% 58.14% ~ 58%
Thick Clothes or Fur Clothes 2 16 48.98% 51.02% ~ 51%
Reinforced Thick Clothes 2.5 20 54.55% 45.45% ~ 46%
Tactical Armor 3 24 59.02% 40.98% ~ 41%
Swat Armor 4 32 65.75% 34.25% ~ 34%
Kevlar Armor 4.75 38 69.51% 30.48% ~ 31%
Assault Armor * 6 * 52 * 75.73% 24.27% ~ 24%

Note: To Survive Frenzied Giant's Attack, you need to have at least 17 Armor (3 Thick Clothes + any 1 of Reinforced Thick Clothes) to receive 99 Damage if you have 100 Health or 12 Armor (Reinforced Normal Clothes) to receive 116 Damage if you have 118 or 120 Health.

*Need confirmation.

Armor List

This is a list of known armor currently in the game.

Name Type Armor Points

or Defence

Speed Durability
Dad Hat Head 2 -
Shirt Torso 3 -
Cargo Pants Legs 3 -
Sneakers Feet 0 41
Reinforced Shirt Torso 5 -
Reinforced Trousers Legs 4 -
Reinforced Sneakers Feet 1 41
Beanie Head 3 - 150
Thick Jacket Torso 6 - 150
Denim Jeans Legs 5 - 150
Work Boots Feet 2 42 150
Fur Beanie Head 4 * - 150
Fur Jacket Torso 5 * - 150
Fur Trousers Legs 5 * - 150
Fur Boots Feet 2 * 42 150
Reinforced Beanie Head 4 - 180
Reinforced Jacket Torso 7 - 180
Reinforced Jeans Legs 6 - 180
Reinforced Boots Feet 3 42 180
Tactical Cap Head 5 - 150
Tactical Body Armor Torso 8 - 150
Tactical Trousers Legs 7 - 150
Tactical Boots Feet 4 43 150
SWAT Helmet Head 7 - 150
SWAT Body Armor Torso 10 - 150
SWAT Trousers Legs 10 - 150
SWAT Boots Feet 5 44 150
Kevlar Helmet Head 8 - 300 ***
Kevlar Body Armor Torso 12 - 300 ***
Kevlar Trousers Legs 12 - 300 ***
Kevlar Boots Feet 6 44 300 ***
Hazmat Helmet Head 2 - 150
Hazmat Jacket Torso 4 - 150
Hazmat Pants Legs 3 - 150
Hazmat Shoes Feet 1 40 150
Assault Helmet Head 12 or 14 *** -
Assault Body Armor Torso 20 *** -
Assault Trousers Legs 20 *** -
Assault Boots Feet 0 or 10 *** 46
Gas Mask Head 0 -
Football Helmet Head 6 -
Snorkel Mask Head 2 -
Tank Top‎‎ Torso 0 -
* Warm Clothing made from fur protects against the cold in Winter Locations. (However, the cold room <Fourth Floor in the Bunker Alfa>, even fur armor, cannot help you).

** The Gas Mask protects against toxic gas but loses durability rapidly during exposure.

*** Not confirmed yet.

Highest Armor in the Game so Far

Entity Name Type Defence Damage Reduction Damage Taken
The Blind One Boss 150 and 30 90% and 64.29% 10% and 35.71% ~ 36%
The Big One Boss 300 94.74% 5.2632% ~ 5.26%
Healer Friendly NPC 1,000 and 50 98.36% and 75% 3.5714% ~ 3.57% and 25%
Specialist Friendly NPC 1,000 98.36% 1.6393% ~ 1.64%
Dealer Joe Semi-Friendly NPC 1,000 98.36% 1.6393% ~ 1.64%
  • Notes:

- The Blind One has 2 stances that explains his 2 armor states.

- Healer has a bug where it can die from a Land Mine and the only way to die a Land Mine with 100 health is if the entity has less than or equal than 50 armor.

- This doesn't include the data from Beta v.1.17.9 onwards.

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