Information[]
Armor Points / Armor Rating, or what is commonly known as Defence, reduces damage taken from attacks.
Armor is an Item type players can equip.
Armor can be crafted or found as loot.
Armor cannot stack. Its effects are only active when placed in the appropriate body slot: Head, Torso, Legs, and Feet. When equipped, each piece of armor will change the character's appearance accordingly.
Armor durability decreases as the player takes damage from attacks.
Damage Reduction, Damage Taken, and Armor Points[]
Damage Reduction is the Percent Damage mitigated by the Armor at the cost of its Durability.
Damage Reduction is calculated as:
- Total Armor Points / ( Total Armor Points + 50 / 3 )
- or A / ( A + 16.667)
Damage Taken is computed as 100% minus Damage Reduction.
- Note: Damage Taken is always rounded to the nearest Whole Number
To compute or estimate Enemy/Zombie's Armor, this formula is used:
- 50 * (Your Damage minus Enemy's Damage Taken) / ( 3 * Enemy's Damage Taken )
- ex: 90 Damage from Machete sneak attack but the enemy only received 37 Damage
- 50 * (90 - 37) / (3*37) = 23.9 or 24 means that the enemy has 24 Armor.
Set Name | Tier | Total Armor Points | Damage Reduction | Damage Taken |
---|---|---|---|---|
Normal Clothes | 1 | 8 | 32.43% | 67.57% ~ 68% |
Hazmat Suit | 1.25 (Special) | 10 | 37.50% | 62.50% ~ 63% |
Reinforced Normal Clothes | 1.5 | 12 | 41.86% | 58.14% ~ 58% |
Thick Clothes or Fur Clothes | 2 | 16 | 48.98% | 51.02% ~ 51% |
Reinforced Thick Clothes | 2.5 | 20 | 54.55% | 45.45% ~ 46% |
Ghillie Armor | 2.875 (Special) | 23 | 57.98% | 42.02% ~ 42% |
Tactical Armor | 3 | 24 | 59.02% | 40.98% ~ 41% |
Swat Armor | 4 | 32 | 65.75% | 34.25% ~ 34% |
Kevlar Armor | 4.75 | 38 | 69.51% | 30.48% ~ 31% |
Assault Armor * | 6 * | 52 * | 75.73% | 24.27% ~ 24% |
Note: To Survive Frenzied Giant's Attack, you need to have at least 17 Armor (3 Thick Clothes + any 1 of Reinforced Thick Clothes) to receive 99 Damage if you have 100 Health or 12 Armor (Reinforced Normal Clothes) to receive 116 Damage if you have 118 or 120 Health.
*Need confirmation.
Armor List[]
This is a list of known armor currently in the game.
* Warm Clothing made from fur protects against the cold in Winter Locations. (However, the cold room <Fourth Floor in the Bunker Alfa>, even fur armor, cannot help you).
** Protects against toxic gasses but loses durability during exposure.
*** Not confirmed yet.
Highest Armor in the Game so Far[]
Entity Name | Type | Defence | Damage Reduction | Damage Taken |
---|---|---|---|---|
The Blind One | Boss | 150 and 30 | 90% and 64.29% | 10% and 35.71% ~ 36% |
The Big One | Boss | 300 | 94.74% | 5.2632% ~ 5.26% |
Healer | Friendly NPC | 1,000 and 50 | 98.36% and 75% | 3.5714% ~ 3.57% and 25% |
Specialist | Friendly NPC | 1,000 | 98.36% | 1.6393% ~ 1.64% |
Dealer Joe | Semi-Friendly NPC | 1,000 | 98.36% | 1.6393% ~ 1.64% |
- Notes:
- The Blind One has 2 stances that explains his 2 armor states.
- Healer has a bug where it can die from a Land Mine and the only way to die a Land Mine with 100 health is if the entity has less than or equal than 50 armor.
- This doesn't include the data from Beta v.1.17.9 onwards.